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EnigmA Amiga Run 1997 February
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EnigmA AMIGA RUN 15 (1997)(G.R. Edizioni)(IT)[!][issue 1997-02][PLANET CD V].iso
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cttl6k05.lha
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Citadel_recover1.lha
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recover1.doc
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1996-08-29
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RECOVER1
Occasionally, a room may be killed by accident by an aide. Or worse,
a Village Idiot will break an aide's password, and then kill rooms which
the Sysop thinks has socially redeeming value. It is at this point that
RECOVER1 may be of use.
RECOVER1 may only be used if the following applies:
-- rooms have been killed, but no rooms have been created.
If a room(s) has been created, it may have overwritten the old data.
Rooms which weren't overwritten can still be saved of course. If
new rooms have been created, RECOVER2 should be used. RECOVER2 should
not be used on a whim! Use it only as a tool of last resort since it
will totally replace your room files and force you to re-enter all the
network sharing information.
To use RECOVER1, the system should be setup as normal. Simply call
RECOVER1. It will read in CTDLTABL.SYS. Then it will start looking at
the rooms as found in CTDLTABL.SYS. When it finds evidence that a room
has been killed, it will printout on the screen the name of the room, and
ask the Sysop if s/he wants RECOVER1 to try to save the room. If it
receives an upper or lower case Y, then it will do so. Currently, there
is no reason known why it shouldn't succeed.
When finished it will announce so and replace CTDLTABL.SYS with the
updated version, and then leave. However, hopefully you'll never need
this program.